小碗汤 · 2019年10月13日

kubernetes垃圾回收器GarbageCollector Controller源码分析(二)

kubernetes版本:1.13.2

接上一节:kubernetes垃圾回收器GarbageCollector Controller源码分析(一)

主要步骤

GarbageCollector Controller源码主要分为以下几部分:

  1. monitors作为生产者将变化的资源放入graphChanges队列;同时restMapper定期检测集群内资源类型,刷新monitors
  2. runProcessGraphChangesgraphChanges队列中取出变化的item,根据情况放入attemptToDelete队列;
  3. runProcessGraphChangesgraphChanges队列中取出变化的item,根据情况放入attemptToOrphan队列;
  4. runAttemptToDeleteWorkerattemptToDelete队列取出,尝试删除垃圾资源;
  5. runAttemptToOrphanWorkerattemptToDelete队列取出,处理该孤立的资源;

在这里插入图片描述
代码较复杂,便于讲的更清楚,调整了下讲解顺序。上一节分析了第1部分,本节分析第2、3部分。

runProcessGraphChanges处理主流程

来到源码k8s.io\kubernetes\pkg\controller\garbagecollector\graph_builder.go中,runProcessGraphChanges中一直死循环处理变化的资源对象:

func (gb *GraphBuilder) runProcessGraphChanges() {
    for gb.processGraphChanges() {
    }
}

一个协程一直循环从graphChanges队列中获取变化的资源对象,更新图形,填充dirty_queue。(graphChanges队列里数据来源于各个资源的monitors监听资源变化回调addFunc、updateFunc、deleteFunc)

// Dequeueing an event from graphChanges, updating graph, populating dirty_queue.
//从graphChanges中获取事件,更新图形,填充dirty_queue。(graphChanges队列里数据来源于各个资源的monitors监听资源变化回调addFunc、updateFunc、deleteFunc)
func (gb *GraphBuilder) processGraphChanges() bool {
    item, quit := gb.graphChanges.Get()
    if quit {
        return false
    }
    defer gb.graphChanges.Done(item)
    event, ok := item.(*event)
    if !ok {
        utilruntime.HandleError(fmt.Errorf("expect a *event, got %v", item))
        return true
    }
    obj := event.obj
    //获取该变化资源obj的accessor
    accessor, err := meta.Accessor(obj)
    if err != nil {
        utilruntime.HandleError(fmt.Errorf("cannot access obj: %v", err))
        return true
    }
    klog.V(5).Infof("GraphBuilder process object: %s/%s, namespace %s, name %s, uid %s, event type %v", event.gvk.GroupVersion().String(), event.gvk.Kind, accessor.GetNamespace(), accessor.GetName(), string(accessor.GetUID()), event.eventType)
    // Check if the node already exists
    // 检查节点是否已存在
    //根据该变化资源obj的UID
    //uidToNode维护着资源对象依赖关系图表结构
    existingNode, found := gb.uidToNode.Read(accessor.GetUID())
    if found {
        // this marks the node as having been observed via an informer event
        // 1. this depends on graphChanges only containing add/update events from the actual informer
        // 2. this allows things tracking virtual nodes' existence to stop polling and rely on informer events
        //这标志着节点已经通过informer事件
        // 1.进行了观察。这取决于仅包含来自实际informer的添加/更新事件的graphChange
        // 2.这允许跟踪虚拟节点的存在以停止轮询和依赖informer事件
        existingNode.markObserved()
    }
    switch {
    //gc第一次运行时,uidToNode尚且没有初始化资源对象依赖关系图表结构,所以found为false,会新增节点
    case (event.eventType == addEvent || event.eventType == updateEvent) && !found:
        newNode := &node{
            identity: objectReference{
                OwnerReference: metav1.OwnerReference{
                    APIVersion: event.gvk.GroupVersion().String(),
                    Kind:       event.gvk.Kind,
                    UID:        accessor.GetUID(),
                    Name:       accessor.GetName(),
                },
                Namespace: accessor.GetNamespace(),
            },
            dependents:         make(map[*node]struct{}),
            owners:             accessor.GetOwnerReferences(),
            deletingDependents: beingDeleted(accessor) && hasDeleteDependentsFinalizer(accessor),
            beingDeleted:       beingDeleted(accessor),
        }
        gb.insertNode(newNode)
        // the underlying delta_fifo may combine a creation and a deletion into
        // one event, so we need to further process the event.
        //底层delta_fifo可以将创建和删除组合成一个事件,因此我们需要进一步处理事件。
        gb.processTransitions(event.oldObj, accessor, newNode)
    //uidToNode已经初始化资源对象依赖关系图表结构,所以found为true
    case (event.eventType == addEvent || event.eventType == updateEvent) && found:
        // handle changes in ownerReferences
        //处理ownerReferences中的更改
        added, removed, changed := referencesDiffs(existingNode.owners, accessor.GetOwnerReferences())
        if len(added) != 0 || len(removed) != 0 || len(changed) != 0 {
            // check if the changed dependency graph unblock owners that are
            // waiting for the deletion of their dependents.
            //检查更改的依赖关系图是否取消阻止等待删除其依赖项的所有者。
            gb.addUnblockedOwnersToDeleteQueue(removed, changed)
            // update the node itself
            //更新node的owner
            existingNode.owners = accessor.GetOwnerReferences()
            // Add the node to its new owners' dependent lists.
            //给新owner添加依赖资源列表
            gb.addDependentToOwners(existingNode, added)
            // remove the node from the dependent list of node that are no longer in
            // the node's owners list.
            //从不再属于该资源owner列表中删除该节点。
            gb.removeDependentFromOwners(existingNode, removed)
        }

        // 该对象正在被删除中
        if beingDeleted(accessor) {
            existingNode.markBeingDeleted()
        }
        gb.processTransitions(event.oldObj, accessor, existingNode)
    //处理资源对象被删除的场景,涉及垃圾。比如,owner被删除,其依赖资源(从资源)也需要被删除掉,除非设置了Orphan
    case event.eventType == deleteEvent:
        if !found {
            klog.V(5).Infof("%v doesn't exist in the graph, this shouldn't happen", accessor.GetUID())
            return true
        }
        // 从图标中移除item资源,同时遍历owners,移除owner下的item资源
        gb.removeNode(existingNode)
        existingNode.dependentsLock.RLock()
        defer existingNode.dependentsLock.RUnlock()
        //如果该资源的从资源数大于0,则将该资源被删除信息加入absentOwnerCache缓存
        if len(existingNode.dependents) > 0 {
            gb.absentOwnerCache.Add(accessor.GetUID())
        }
        //遍历该资源的从资源加到删除队列里
        for dep := range existingNode.dependents {
            gb.attemptToDelete.Add(dep)
        }
        for _, owner := range existingNode.owners {
            ownerNode, found := gb.uidToNode.Read(owner.UID)
            //owner没发现 或者 owner的从资源不是正在被删除(只有该资源对象的终结器为foregroundDeletion Finalizer时deletingDependents被设为true,因为后台删除owner直接被删除,不会被其从资源block,故这里都不需要去尝试删除owner了)
            if !found || !ownerNode.isDeletingDependents() {
                continue
            }
            
            // 这是让attempToDeleteItem检查是否删除了owner的依赖项,如果是,则删除所有者。
            gb.attemptToDelete.Add(ownerNode)
        }
    }
    return true
}

该方法功能主要将对象、owner、从资源加入到attemptToDelete或attemptToOrphan。

1、 出队

从graphChanges队列取出资源对象,从GraphBuilder.uidToNode中读取该资源节点(uidToNode维护着资源对象依赖关系图表结构),found为true时表示图表存在该资源节点;

2、switch的第一个case

如果该资源是新增或者更新触发,且该资源对象不存在于图表中,gb.uidToNode.Write(n)会将其写入图标;
gb.insertNode(newNode)中的gb.addDependentToOwners(n, n.owners)方法则会遍历该资源的owner,如果其owner不存在于图标中,则新增owner的虚拟节点到图标中,并将该资源和owner产生关联。如果owner不存在时,则尝试将owner加入到attemptToDelete队列中去;

// addDependentToOwners将n添加到所有者的从属列表中。如果所有者不存在于gb.uidToNode中,则将创建"虚拟"节点以表示
// 所有者。 "虚拟"节点将入队到attemptToDelete,因此
// attemptToDeleteItem()将根据API服务器验证所有者是否存在。
func (gb *GraphBuilder) addDependentToOwners(n *node, owners []metav1.OwnerReference) {
    //遍历owner
    for _, owner := range owners {
        //获取owner node如果不存在于图中,则加虚拟owner节点
        ownerNode, ok := gb.uidToNode.Read(owner.UID)
        if !ok {
            // Create a "virtual" node in the graph for the owner if it doesn't
            // exist in the graph yet.
            //如果图形中尚未存在,则在图表中为所有者创建“虚拟”节点。
            ownerNode = &node{
                identity: objectReference{
                    OwnerReference: owner,
                    Namespace:      n.identity.Namespace,
                },
                dependents: make(map[*node]struct{}),
                virtual:    true,
            }
            klog.V(5).Infof("add virtual node.identity: %s\n\n", ownerNode.identity)
            gb.uidToNode.Write(ownerNode)
        }
        //给owner加该资源作为依赖
        ownerNode.addDependent(n)
        //owner不存在于图中时,才往删除队列添加
        if !ok {
            // Enqueue the virtual node into attemptToDelete.
            // The garbage processor will enqueue a virtual delete
            // event to delete it from the graph if API server confirms this
            // owner doesn't exist.
            //将虚拟节点排入attemptToDelete。
            // 如果API服务器确认owner不存在,垃圾处理器将排队虚拟删除事件以将其从图中删除。
            gb.attemptToDelete.Add(ownerNode)
        }
    }
}

gb.processTransitions方法:
新item正在被删,旧item没开始被删除,且终结器为Orphan Finalizer加入到attemptToOrphan队列;
新item正在被删,旧item没开始被删除,且终结器为foregroundDeletion Finalizer,则加入到attemptToDelete队列。

func (gb *GraphBuilder) processTransitions(oldObj interface{}, newAccessor metav1.Object, n *node) {
    //新的正在被删,旧的没开始被删除,且终结器为Orphan Finalizer
    if startsWaitingForDependentsOrphaned(oldObj, newAccessor) {
        klog.V(5).Infof("add %s to the attemptToOrphan", n.identity)
        //加入到Orphan队列
        gb.attemptToOrphan.Add(n)
        return
    }

    //新的正在被删,旧的没开始被删除,且终结器为foregroundDeletion Finalizer
    if startsWaitingForDependentsDeleted(oldObj, newAccessor) {
        klog.V(2).Infof("add %s to the attemptToDelete, because it's waiting for its dependents to be deleted", n.identity)
        // if the n is added as a "virtual" node, its deletingDependents field is not properly set, so always set it here.
        n.markDeletingDependents()
        for dep := range n.dependents {
            gb.attemptToDelete.Add(dep)
        }
        gb.attemptToDelete.Add(n)
    }
}

3、switch的第二个case

如果该资源是新增或者更新触发,且该资源对象存在于图表中。对比owneReferences是否有变更,referencesDiffs方法里会根据uid对比,added表示新owner里有,旧owner里没有的, removed表示旧owner里有,新owner里没有的, changed表示相同uid的owner不deepEqual的。

func referencesDiffs(old []metav1.OwnerReference, new []metav1.OwnerReference) (added []metav1.OwnerReference, removed []metav1.OwnerReference, changed []ownerRefPair) {
    //key为uid, value为OwnerReference
    oldUIDToRef := make(map[string]metav1.OwnerReference)
    for _, value := range old {
        oldUIDToRef[string(value.UID)] = value
    }
    oldUIDSet := sets.StringKeySet(oldUIDToRef)

    //key为uid, value为OwnerReference
    newUIDToRef := make(map[string]metav1.OwnerReference)
    for _, value := range new {
        newUIDToRef[string(value.UID)] = value
    }
    newUIDSet := sets.StringKeySet(newUIDToRef)

    //新的里有,旧的里没有的为新增(根据uid判断)
    addedUID := newUIDSet.Difference(oldUIDSet)

    //旧的里有,新的里没有的为删除(根据uid判断)
    removedUID := oldUIDSet.Difference(newUIDSet)

    //取交集, 旧的和新的里都有的owner(根据uid判断)
    intersection := oldUIDSet.Intersection(newUIDSet)

    for uid := range addedUID {
        added = append(added, newUIDToRef[uid])
    }
    for uid := range removedUID {
        removed = append(removed, oldUIDToRef[uid])
    }

    //根据uid判断,两个uid相等的OwnerReference是否deepEqual,不等则加到changed
    for uid := range intersection {
        if !reflect.DeepEqual(oldUIDToRef[uid], newUIDToRef[uid]) {
            changed = append(changed, ownerRefPair{oldRef: oldUIDToRef[uid], newRef: newUIDToRef[uid]})
        }
    }
    return added, removed, changed
}

整体来说,owner发生变化,addUnblockedOwnersToDeleteQueue方法会判断:如果阻塞ownerReference指向某个对象被删除,或者设置为BlockOwnerDeletion=false,则将该对象添加到attemptToDelete队列;

// if an blocking ownerReference points to an object gets removed, or gets set to
// "BlockOwnerDeletion=false", add the object to the attemptToDelete queue.
//如果阻塞ownerReference指向某个对象被删除,或者设置为
// "BlockOwnerDeletion = false",则将该对象添加到attemptToDelete队列。
func (gb *GraphBuilder) addUnblockedOwnersToDeleteQueue(removed []metav1.OwnerReference, changed []ownerRefPair) {
    for _, ref := range removed {
        //被移除的OwnersReferences,BlockOwnerDeletion为true
        if ref.BlockOwnerDeletion != nil && *ref.BlockOwnerDeletion {
            //依赖图表中发现,则加入删除队列
            node, found := gb.uidToNode.Read(ref.UID)
            if !found {
                klog.V(5).Infof("cannot find %s in uidToNode", ref.UID)
                continue
            }
            //加入尝试删除队列删除这个owner
            gb.attemptToDelete.Add(node)
        }
    }

    // Owners存在且发生变化,旧的BlockOwnerDeletion为true, 新的BlockOwnerDeletion为空或者BlockOwnerDeletion为false则删除owner(父节点)
    for _, c := range changed {
        wasBlocked := c.oldRef.BlockOwnerDeletion != nil && *c.oldRef.BlockOwnerDeletion
        isUnblocked := c.newRef.BlockOwnerDeletion == nil || (c.newRef.BlockOwnerDeletion != nil && !*c.newRef.BlockOwnerDeletion)
        if wasBlocked && isUnblocked {
            node, found := gb.uidToNode.Read(c.newRef.UID)
            if !found {
                klog.V(5).Infof("cannot find %s in uidToNode", c.newRef.UID)
                continue
            }
            gb.attemptToDelete.Add(node)
        }
    }
}

更新node的owner;
在依赖图表中给新owner添加该node;
在依赖图表中,被删除的owner列表下删除该节点。

gb.processTransitions方法:
新item正在被删,旧item没开始被删除,且终结器为Orphan Finalizer加入到attemptToOrphan队列;
新item正在被删,旧item没开始被删除,且终结器为foregroundDeletion Finalizer,则加入到attemptToDelete队列。

4、switch的第三个case

如果该资源是删除时触发,从图表中移除item资源,同时遍历owners,移除owner下的item资源;
如果该资源的从资源数大于0,则将该资源被删除信息(uid)加入absentOwnerCache缓存,这样处理该资源的从资源时,就知道owner不存在了。
遍历该资源的从资源加到删除队列里;
如果从图表中发现 owner或者 owner的从资源正在被删除,则尝试将owner加入到attemptToDelete队列中,去尝试删除owner。

整理流程

  • 当controllermanager重启时,会全量listwatch一遍所有对象,gc collector维护的uidToNode图表里各个资源对象node是不存在的,此时会走第一个switch case,构建完整关系图表,如果owner不存在则先构建虚拟owner节点,同时加入attemptToDelete队列,尝试去删除这个owner,其实即使加入到attemptToDelete队列,也不一定会被删除,还会进行一系列判断,这个下一节再分析;将正在删除的资源,同时Finalizer为Orphan的加入到attemptToOrphan队列;为foreground的资源以及其从资源加入到attemptToDelete队列,并将deletingDependents设置为true;
  • 添加或者更新事件时,且图表中存在item资源对象时,会走第二个switch case,对item的owner变化进行判断,并维护更新图表;同理将正在删除的资源,同时Finalizer为Orphan的加入到attemptToOrphan队列;Finalizer为foreground的资源以及其从资源加入到attemptToDelete队列,并将deletingDependents设置为true;
  • 如果是删除事件,则会更新图表,并处理和其相关的从资源和其owner加入到attemptToDelete队列。

参考:

k8s官方文档garbage-collection英文版:
https://kubernetes.io/docs/co...

依赖图标生成库gonum Api文档:
https://godoc.org/gonum.org/v...

graphviz下载:
https://graphviz.gitlab.io/_p...



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